Amblik

Eerily attractive for a Drow with such big eyes

Description:

Amblik
Male drow summoner (master summoner) 2
LE Medium humanoid (elf)
Hero Points 2
Init +2;
Senses darkvision 120 ft.
low-light vision;
Perception +0

Defense

AC 17, touch 12, flat-footed 15 (4 armor, +2 Dex, +1 natural)
hp 14 (2d8
2)
Fort +0, Ref +2, Will +3; +2 vs. enchantments, +1 morale bonus vs. charm and fear
Immune sleep; SR 8
Weaknesses light blindness

Offense

Speed 30 ft.
Melee dagger 3 (1d42/19-20) or
quarterstaff 3 (1d62)
Ranged hand crossbow 4 (1d41/19-20)
Spell-Like Abilities (CL 2nd; concentration +5)
1/day—dancing lights, darkness, faerie fire
Summoner Spell-Like Abilities (CL 2nd; concentration +5)
8/day—summoning mastery
Summoner (Master Summoner) Spells Known (CL 2nd; concentration +5)
1st (3/day)—grease, lesser rejuvenate eidolon{super}APG{/super}, stone shield{super}ARG{/super}
0 (at will)—acid splash, daze (DC 13), detect magic, guidance, read magic

Statistics

Str 12, Dex 14, Con 11, Int 12, Wis 10, Cha 16
Base Atk +1; CMB +2; CMD 14
Feats Augment Summoning, Spider Summoner[ARG]
Traits diabolical dabbler, mother’s rage
Skills Bluff +9, Knowledge (arcana) +5, Knowledge (planes) +5, Linguistics +5, Spellcraft +5, Survival +1, Use Magic Device +7; Racial Modifiers +2 Bluff
Languages Abyssal, Drow Sign Language, Elven, Undercommon
SQ hero points, lesser eidolon, life link, poison use
Other Gear lamellar (leather) armor, crossbow bolts (20), dagger, hand crossbow, quarterstaff, amulet of natural armor +1, belt pouch, masterwork backpack, 26 gp, 7 sp, 1 cp

Special Abilities

Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Darkvision (120 feet) You can see in the dark (black and white vision only).
Diabolical Dabbler Each fiendish animal you conjure with any summon spell gains +1 hit point per hit die for the duration of the spell that summoned it.
Drow Immunities – Sleep You are immune to magic sleep effects.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Lesser Eidolon A master summoner’s class level is halved (minimum 1) for the purposes of determining his eidolon’s abilities, Hit Dice, evolution pool, and so on.

The eidolon otherwise functions as normal. This ability replaces the summoner’s normal eidolon
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Light Blindness (Ex) Bright light blinds for 1 rd, then dazzled as long as remain in it.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Poison Use (Ex) You do not risk poisoning yourself accidentally while poisoning a weapon.
Spell Resistance (8) You have Spell Resistance.
Spider Summoner Summon Monster and Nature’s Ally can summon spiders. Increase their web and poison DC by 2.
Summoning Mastery I (8/day) (Sp) You can summon monsters as a spell like ability, maintaining 1 even when Eidolon is summoned.

Bio:

Amblik is thankful of his great fortune for being alive. Had it not been for Matron Mother Vlondrill taking him in he would surely be dead. Though intelligent enough to realize he will just be used as a pawn, he is willing to do so to repay the debt of his burden upon the house. Amblik has enjoyed toying with deception and has shifted blame and lashings many times. As a Drow he is unremarkable, but his blood holds magic that is strong. He suspects it is tied to Lolth herself for he has made bonds with many spiders, though he would never dare make such a claim aloud.

Birthday: Mirtul 6th
Age 145

Amblik

House Olonrae Kevan