Fen

Description:

Fen
Drow ranger 7 (Pathfinder RPG Advanced Race Guide 102)
CN Medium humanoid (elf)
Init 4; Senses darkvision 120 ft., low-light vision; Perception +13
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Defense
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AC 24, touch 14, flat-footed 20 (
8 armor, 4 Dex, +2 natural)
hp 56 (7d10
14)
Fort 6, Ref +9, Will +3; +2 vs. enchantments
Immune sleep; SR 13
Weaknesses light blindness
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Offense
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Speed 30 ft.
Ranged +2 composite longbow +11/
11/6 (1d89/×3)
Special Attacks combat style (archery), favored enemies (elves 2, evil outsiders +2)
Ranger Spells Prepared (CL 4th; concentration +5)
1st—gravity bow[APG], longstrider
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Statistics
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Str 14, Dex 19, Con 13, Int 12, Wis 13, Cha 14
Base Atk +7; CMB +9; CMD 23
Feats Deadly Aim, Endurance, Manyshot, Nimble Moves, Point-blank Shot, Precise Shot, Rapid Shot, Weapon Focus (longbow)
Skills Acrobatics +10, Climb +12, Craft (alchemy) +11, Escape Artist +7, Handle Animal +12, Perception +13, Ride +7, Sense Motive +3, Stealth +7, Survival +5, Swim +9; Racial Modifiers +2 Perception
Languages Drow Sign Language, Elven, Undercommon
SQ darklands stalker, favored terrain (underground +2), hunter’s bond (wolf named bow bow), poison use, track +3, wild empathy +9, woodland stride
Combat Gear spell tattoo of Cure Moderate Wounds, slow burn arrow (20); Other Gear +2 mithral agile breastplate, +2 composite longbow (
2 Str), amulet of natural armor 1, 333 gp, 3 sp, 3 cp
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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Darklands Stalker Move through difficult terrain without penalty while underground.
Darkvision (120 feet) You can see in the dark (black and white vision only).
Deadly Aim -2/
4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Drow Immunities – Sleep You are immune to magic sleep effects.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Elves +2) (Ex) +2 to rolls vs. Favored Enemy (Elves) foes.
Favored Enemy (Evil Outsiders +2) (Ex) +2 to rolls vs. Favored Enemy (Evil Outsiders) foes.
Favored Terrain (Underground +2) (Ex) +2 to rolls when in Favored Terrain (Underground).
Light Blindness (Ex) Bright light blinds for 1 rd, then dazzled as long as remain in it.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Manyshot You can shoot two arrows as the first attack of a full attack action.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Poison Use (Ex) You do not risk poisoning yourself accidentally while poisoning a weapon.
Precise Shot You don’t get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Share Spells with Companion (Ex) Can cast spells with a target of “you” on animal companion, as touch spells.
Spell Resistance (13) You have Spell Resistance.
Track +3 Add the listed bonus to survival checks made to track.
Wild Empathy +9 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.

Bio:

Fen

House Olonrae shawnjdoyle